Warrior/Elementalist
Atribute:
Strenght 12+1
Hammer Mastery 12+4
Air Magic 3
- Frenzy
- Back Breaker
- Crushing Blow
- Irrestible Blow
- Bulls Strike
- Distracting Blow
- Sprint
- Ressurection Signet
Bunny Thumper
Atribute:Beast Mastery 10+3+1
Expertise- 8+1
Hammer Mastery 12
- Crushing Blow
- Ferocious Strike
- Hammer Bash
- Irresistible Blow
- Tigers Fury
- Comfort Animal
- Charm Animal
- Ressurecion Signet
Tainted Warder
Atribute:
Soul Reaping 8+1
Death Magic 12+4
Earth Magic 10
- Ward Against Melee
- Ward Against Foes
- Tainted Flesh
- Consume Corpse
- Well of Profane
- Rotting Flesh
- Putrid Explosion
- Ressurection Signet
Monk Smiter
Atribute:
Smiting Prayers 12+3+1
Protection Prayers 10+1
Air Magic 6
- Reversal of Forutne
- Guardian
- Air of Enchatment
- Balthzar Aura
- Judge Insight
- Zealots FIre
- Windbourne Speed
- Ressurection Signet
+ Standarni buildovi WoH,Rc/prot,Sb/infuse
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Svaki smiter smituje po 1 igraca tako sto spamuje RoF, Guardian i AoE (AoE zbog energije). Kada warrior ili thumper nabije adrenalin, smiter baca Balthazar Aura na njega + nastavlja sa smitovanjem. Judge Insight bi trebalo da uvek baca na warriora, kad mu nestane.
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Tainted Necromancer pre svake borbe baca Tainted Flash na svakog igraca, koji odrzava tokom cele brobe. Postavlja wardove, u kojima bi trebalo Monkovi i sam Necro da bude. Rotting Flash je za degen, a Consume Corpse i Well Of Profane su za corpses.
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Warriori bi trebalo da nabiju adrenalin u toku borbe, nakon cega prave "spike". Izabere se meta, 1 warrior (caller) govori 3,2,1 spike i oba Warriora napadaju tu metu, dok ih Smiteri smituju.
MOZE SE PROMENITI SLEDECE :
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Judge Insight u Smite Hex/Aegis
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Hammer Warrior u bilo koji drugi build